// UI Enhanced, customized map icons (usermaps.txt) // by HypoThermia (uie@planetquake.com) // http://www.planetquake.com/uie/ /* This file allows you to extend the map type icons associated with individual maps. If you create new map sections, or extend the list of existing maps, then use this file, not mapdata.txt. When you've collected enough, send them to me and I'll merge then into an updated mapdata.txt for everyone to enjoy. While you can keep a list of your favourite maps in here as well, I'm more interested in collecting lists of map types (railarena, rocketarena etc.) --------------- Using this file --------------- Section names are wrapped in square brackets [], but may not contains spaces. Maximum name length 12 characters. The first section must be called [index], it contains a list of all other sections and the graphic they use for identification. The graphic should exist in a .pk3 file, and be suitable for use as a small icon (about 20x20). Any section that also appears in mapdata.txt will use the icon set in that file. Example: [index] railarena = menu/medals/medal_impressive You then need to list the maps associated with that icon. Use the section name that describes the icon graphic, and use short map names in the list. You can also use section names described in the [index] of mapdata.txt without re-describing them here. Example: [railarena] q3matt2 hb3 sector5a Some icon graphics that are available: uie_icons/envirosuit // yellow-orange shield uie_icons/flight // purple winged figure uie_icons/haste // yellow-green lightning uie_icons/icona_bfg // blue radioactive, sq border uie_icons/icona_grenade // green grenade, sq border uie_icons/icona_lightning // light yellow lightning, sq border uie_icons/icona_machinegun // yellow bullet clip, sq border uie_icons/icona_plasma // purple plasma ball, sq border uie_icons/icona_railgun // light green railtrail, sq border uie_icons/icona_rocket // red rocket, sq border uie_icons/iconf_blu // blue CTF flag uie_icons/iconf_red // red CTF flag (USED: gametype CTF) uie_icons/iconh_green // green plus, circled uie_icons/iconh_mega // blue M, circled uie_icons/iconh_red // orange plus, circled uie_icons/iconh_yellow // yellow plus, circled uie_icons/iconr_red // red armour jacket uie_icons/iconr_shard // green diamond uie_icons/iconr_yellow // yellow armour jacket uie_icons/iconw_bfg // blue radioactive uie_icons/iconw_grapple // pale green fork uie_icons/iconw_grenade // green grenade uie_icons/iconw_gauntlet // light blue fist uie_icons/iconw_lightning // pale yellow lightning uie_icons/iconw_machinegun // yellow bullet clip uie_icons/iconw_plasma // purple plasma ball uie_icons/iconw_railgun // green railtrail uie_icons/iconw_rocket // red rocket uie_icons/iconw_shotgun // orange shotgun shells uie_icons/invis // blue man figure, outlined uie_icons/medkit // red medkit hypo uie_icons/noammo // white circle, barred diagonally (USED: NoBots) uie_icons/quad // light blue quad uie_icons/regen // red winged helix uie_icons/teleporter // light blue T (USED: bigmaps) gfx/2d/numbers/zero_32b // number 0 gfx/2d/numbers/one_32b // number 1 gfx/2d/numbers/two_32b // etc. gfx/2d/numbers/three_32b gfx/2d/numbers/four_32b gfx/2d/numbers/five_32b gfx/2d/numbers/six_32b gfx/2d/numbers/seven_32b gfx/2d/numbers/eight_32b gfx/2d/numbers/nine_32b menu/art/3_cursor2 // red targetting crosshair menu/art/skill1 // Q3 logo, very pale red menu/art/skill2 // Q3 logo, left arm strong red menu/art/skill3 // Q3 logo, left+middle arm strong red, menu/art/skill4 // Q3 logo, all red menu/art/skill5 // skull with horns, nightmare menu/medals/medal_accuracy // white crosshair with purple wreath (USED: small maps) menu/medals/medal_excellent // yellow skull with helmet wings menu/medals/medal_frags // red skull, circled (USED: gametype FFA) menu/medals/medal_gauntlet // red fist, yellow wreath (USED: gametype 1V1) menu/medals/medal_impressive // light blue railgun (USED: railarena) menu/medals/medal_victory // light green crossed swords and wreath (USED: gametype TDM) // new to 1.27g: menu/medals/medal_defend // black skull on dark blue four leaf clover, circled menu/medals/medal_assist // orange open hand, circled orange and blue menu/medals/medal_capture // mixed blue/red figure planting flag, circled */ /* saying that a map is "big" or "small" is a very subjective thing, so take these values as a rough guide. bigmaps: large maps that suggest 8-10+ players for dm, 10-12+ players for ctf smallmaps: designed for 2-5 players. Most tournament maps fit into this description, but not all do. railarena: the only weapon is the railgun */ [index] [RailArena] [BigMaps] [SmallMaps]