The information here is taken from the menudef.h file and augmented by experience from tweaking the hud.menu file. As such many entries may be irrelevant to current Q3F.
Setting | Comment |
---|---|
CG_PLAYER_ARMOR_ICON | |
CG_PLAYER_ARMOR_VALUE | Player's current armour in text |
CG_PLAYER_ARMOR_BAR | Player's current armour as a graphical bar |
CG_PLAYER_HEAD | |
CG_PLAYER_HEALTH | Player's current health in text |
CG_PLAYER_HEALTH_BAR | Player's current health as a graphical bar |
CG_PLAYER_AMMOSLOT_ROCKET_VALUE | Current rockets in inventory |
CG_PLAYER_AMMOSLOT_SHELLS_VALUE | Current shells in inventory |
CG_PLAYER_AMMOSLOT_NAILS_VALUE | Current nails in inventory |
CG_PLAYER_AMMOSLOT_CELLS_VALUE | iCurrent cells in language |
CG_PLAYER_AMMO_ICON | Ammo Icon for currently selected weapon |
CG_PLAYER_AMMO_VALUE | Current amount of ammo for selected weapon |
CG_PLAYER_AMMO_CLIP_VALUE | Amount of ammo in-clip (Rocket Launcher, Grenade Launcher, shotguns etc) |
CG_PLAYER_PRIMARY_GRENADE_VALUE | Current amount of gren1s |
CG_PLAYER_SECONDARY_GRENADE_VALUE | Current amount of gren2s |
CG_SYSTEM_LAGOMETER | The pingtime/lag graph |
CG_SYSTEM_FPS | The FPS display |
CG_SYSTEM_TIMER | Time into game/time left |
CG_ENGINEER_SENTRYCAM | Auto-sentry's view (when built and engineer only obviously) |
CG_ENGINEER_SENTRYHEALTH | AS current health |
CG_ENGINEER_SENTRYBULLETS | AS current bullets |
CG_ENGINEER_SENTRYROCKETS | AS current rockets |
CG_ENGINEER_SUPSTATIONHEALTH | Supply Station current health |
CG_RECON_SCANNER | Recon's scanner when activated |
CG_PLAYER_ITEM | |
CG_PLAYER_SCORE | |
CG_BLUE_SCORE | Current team Blue score |
CG_RED_SCORE | Current team Red score |
CG_YELLOW_SCORE | Current team Yellow score |
CG_GREEN_SCORE | Current team Green score |
CG_RED_NAME | |
CG_BLUE_NAME | |
CG_YELLOW_NAME | |
CG_GREEN_NAME | |
CG_RED_TEAMCOUNT | Current number of Red team members |
CG_BLUE_TEAMCOUNT | Current number of Blue team members |
CG_YELLOW_TEAMCOUNT | Current number of Yellow team members |
CG_GREEN_TEAMCOUNT | Current number of Green team members |
CG_RED_TEAMPING | Current Red team average ping |
CG_BLUE_TEAMPING | Current Blue team average ping |
CG_YELLOW_TEAMPING | Current Yellow team average ping |
CG_GREEN_TEAMPING | Current Green team average ping |
CG_PLAYER_LOCATION | |
CG_TEAM_COLOR | |
CG_AREA_POWERUP | |
CG_GAME_TYPE | |
CG_PLAYER_STATUS | |
CG_FRAGGED_MSG | |
CG_AREA_FPSINFO | |
CG_AREA_SYSTEMCHAT | |
CG_AREA_TEAMCHAT | |
CG_AREA_CHAT | |
CG_GAME_STATUS | |
CG_KILLER | |
CG_PLAYER_ARMOR_ICON2D | |
CG_PLAYER_AMMO_ICON2D | |
CG_ACCURACY | |
CG_ASSISTS | |
CG_DEFEND | |
CG_EXCELLENT | |
CG_IMPRESSIVE | |
CG_PERFECT | |
CG_GAUNTLET | |
CG_SPECTATORS | |
CG_TEAMINFO | |
CG_VOICE_HEAD | |
CG_VOICE_NAME | |
CG_PLAYER_HASFLAG2D | |
CG_HARVESTER_SKULLS2D | |
CG_CAPFRAGLIMIT | |
CG_1STPLACE | |
CG_2NDPLACE | |
CG_CAPTURES | |
CG_CHATBOX_CONTENT | The text display at the top of the screen (by default). mm1 and server messages go here. |
CG_TEAMCHATBOX_CONTENT | Where the mm2 messages display. |
CG_CENTERPRINTBOX_CONTENT | Centerprint messages, i.e. "Flag taken" |
CG_CROSSHAIRINFO_BOX | Crosshair ID text, i.e. when pointing at a player/AS/SS |
CG_CHATEDIT_CONTENT | Box where you type in mm1/2 messages. |
CG_WEAPONSWITCH_BOX | Where the icons for your available weapons draw when switching weapons |
CG_CLASS_ICON | Current class of an Agent |
CG_AGENTDISGUISE_INFO | Disguise info for an Agent |
CG_MENUBOX_CONTENT | |
CG_MENUBOX_TITLE | |
CG_GREN_TIMER | Grenade timer area |
CG_ALERT_ICON | Part of the sound-triggered visual aids |
CG_GREN_ANALOGUE | The bar-timer for grenades |
CG_GREN_TIMER_DIGITS | The text countdown for grenades |