Appendix C - ownerDraw Values

The information here is taken from the menudef.h file and augmented by experience from tweaking the hud.menu file. As such many entries may be irrelevant to current Q3F.

SettingComment
CG_PLAYER_ARMOR_ICON 
CG_PLAYER_ARMOR_VALUEPlayer's current armour in text
CG_PLAYER_ARMOR_BARPlayer's current armour as a graphical bar
CG_PLAYER_HEAD 
CG_PLAYER_HEALTHPlayer's current health in text
CG_PLAYER_HEALTH_BARPlayer's current health as a graphical bar
CG_PLAYER_AMMOSLOT_ROCKET_VALUECurrent rockets in inventory
CG_PLAYER_AMMOSLOT_SHELLS_VALUECurrent shells in inventory
CG_PLAYER_AMMOSLOT_NAILS_VALUE Current nails in inventory
CG_PLAYER_AMMOSLOT_CELLS_VALUE iCurrent cells in language
CG_PLAYER_AMMO_ICONAmmo Icon for currently selected weapon
CG_PLAYER_AMMO_VALUECurrent amount of ammo for selected weapon
CG_PLAYER_AMMO_CLIP_VALUEAmount of ammo in-clip (Rocket Launcher, Grenade Launcher, shotguns etc)
CG_PLAYER_PRIMARY_GRENADE_VALUECurrent amount of gren1s
CG_PLAYER_SECONDARY_GRENADE_VALUECurrent amount of gren2s
CG_SYSTEM_LAGOMETERThe pingtime/lag graph
CG_SYSTEM_FPSThe FPS display
CG_SYSTEM_TIMERTime into game/time left
CG_ENGINEER_SENTRYCAMAuto-sentry's view (when built and engineer only obviously)
CG_ENGINEER_SENTRYHEALTHAS current health
CG_ENGINEER_SENTRYBULLETSAS current bullets
CG_ENGINEER_SENTRYROCKETSAS current rockets
CG_ENGINEER_SUPSTATIONHEALTHSupply Station current health
CG_RECON_SCANNERRecon's scanner when activated
CG_PLAYER_ITEM 
CG_PLAYER_SCORE 
CG_BLUE_SCORECurrent team Blue score
CG_RED_SCORE Current team Red score
CG_YELLOW_SCORE Current team Yellow score
CG_GREEN_SCORE Current team Green score
CG_RED_NAME 
CG_BLUE_NAME  
CG_YELLOW_NAME  
CG_GREEN_NAME  
CG_RED_TEAMCOUNT Current number of Red team members
CG_BLUE_TEAMCOUNTCurrent number of Blue team members
CG_YELLOW_TEAMCOUNTCurrent number of Yellow team members
CG_GREEN_TEAMCOUNT Current number of Green team members
CG_RED_TEAMPING Current Red team average ping
CG_BLUE_TEAMPING Current Blue team average ping
CG_YELLOW_TEAMPING Current Yellow team average ping
CG_GREEN_TEAMPINGCurrent Green team average ping
CG_PLAYER_LOCATION  
CG_TEAM_COLOR  
CG_AREA_POWERUP  
CG_GAME_TYPE  
CG_PLAYER_STATUS  
CG_FRAGGED_MSG 
CG_AREA_FPSINFO 
CG_AREA_SYSTEMCHAT 
CG_AREA_TEAMCHAT 
CG_AREA_CHAT 
CG_GAME_STATUS  
CG_KILLER  
CG_PLAYER_ARMOR_ICON2D  
CG_PLAYER_AMMO_ICON2D 
CG_ACCURACY  
CG_ASSISTS  
CG_DEFEND  
CG_EXCELLENT  
CG_IMPRESSIVE  
CG_PERFECT  
CG_GAUNTLET  
CG_SPECTATORS  
CG_TEAMINFO  
CG_VOICE_HEAD  
CG_VOICE_NAME  
CG_PLAYER_HASFLAG2D 
CG_HARVESTER_SKULLS2D 
CG_CAPFRAGLIMIT  
CG_1STPLACE  
CG_2NDPLACE  
CG_CAPTURES  
CG_CHATBOX_CONTENT The text display at the top of the screen (by default). mm1 and server messages go here.
CG_TEAMCHATBOX_CONTENT Where the mm2 messages display.
CG_CENTERPRINTBOX_CONTENTCenterprint messages, i.e. "Flag taken"
CG_CROSSHAIRINFO_BOX Crosshair ID text, i.e. when pointing at a player/AS/SS
CG_CHATEDIT_CONTENT Box where you type in mm1/2 messages.
CG_WEAPONSWITCH_BOX Where the icons for your available weapons draw when switching weapons
CG_CLASS_ICON Current class of an Agent
CG_AGENTDISGUISE_INFO Disguise info for an Agent
CG_MENUBOX_CONTENT  
CG_MENUBOX_TITLE  
CG_GREN_TIMER Grenade timer area
CG_ALERT_ICON Part of the sound-triggered visual aids
CG_GREN_ANALOGUE The bar-timer for grenades
CG_GREN_TIMER_DIGITS The text countdown for grenades