2.2 --- * Increased nail speed. * Increased rail projectile speed. * Fixed bug with explosion knockback. * Overhauled stun effect. * Increased Minigunner stun resistance. * Raised autosentry shock resistance slightly. * Added the following new maps: Nickelplated, Sewers, Sunburn and Urban Warfare. * Made 2MachSE, 32Smooth and Last Resort Q3F 2 compatible. * Added One Flag CTF to Stag. * Fixed bug on Stag where you could take the flag in One Flag CTF into the lower respawn. * Repositioned upper and lower respawns on Stag. * Fixed texture misalignments on Stag. * Fixed curve LOD problems on Bases. * Enabled computer damage on Bases. * Retextured parts of Bases. * Removed grate between flagroom and water entrance on Bases. * Tweaked jumppads on Bases. * Removed leftover clips from FR detable wall on Cathedrals. * Fixed zfighting on lower resup lifts in Cathedrals. * Fixed visible caulk faces on Cathedrals. * Fixed getting stuck below respawn lifts on Cathedrals. * Fixed func_nobuild entities in blue jumppad lifts on Cathedrals. * Added colour coding to locations on Cathedrals. * Made whole civilian team get quad and invulnerability on capping in Civsaw. * Changed megahealth on Civsaw to give 250 health. * Reduced the amount of damage the slime in Civsaw does. * Minigunners now spawn with default grenade count on Civsaw. * Fixed Civsaw mapinfo. * Minigunners get 1 teampoint per frag on Civsaw. * Civilians get 25 teampoints per capture on Civsaw. * Removed func_bobbing entities from respawns on Forts. * Fixed One Flag flag entity on Forts. * Fixed texture problem in Forts entrace floor. * Fixed respawn point on Forts pointing in the wrong direction. * Relocated basement resupply on Forts. * Sniper resupply on Forts now has a seperate entrance and exit door. * Fixed broken grass in vertexlight on JapanC. * Walking through the waterfall or sitting in the flagroom pool now extinguishes you on JapanC. * Added noimpact to water shader on JapanC. * Fixed visible caulk faces on JapanC. * Clipped sky over upper respawn room on Muon. * Fixed flaginfo for dropped flags on Muon. * Fixed certain teams having HE Charges available to them on Spazball. * Fixed green and yellow locs on Spazball. * Extended Spazball mapinfo. * Changed Well skyportal. * Added colour coding to certain blue locs on Well. * Fixed texture misalignments on Well. * Blowing grate on Well now gives you 5 personal score. * Increased moving speed of Well front doors. * Re-added enemy pack in water resupply on Well. 2.1 --- * Fixed servers starting with cheats enabled by default. Servers running the advanced scripting won't be able to use devmap now. * Fixed minigun firing sound not playing when cg_brassTime is <= 0. * Added com_hunkmegs 96 to default.cfg, this should set hunkmegs properly on first run. * Added a more detailed error message for the hunk_alloc error. * Removed increased stun grenade resistance from minigunner. * Tweaked sniperrifle bullet-size. * Changed burning screams to only play when a player is on less than 25 health. * Fixed teamscore still increasing after timelimit has hit. * Fixed 'Vote Kick' on ingame menu. * Fixed gfx overlap on endgame menu. * Fixed server side configurable team names not being sent to clients. * Removed various redundant cvars. * Enforced cvar archiving in the UI. * Added +gren1 and +gren2 to controls menu and set in default.cfg. * Added a hold down scoreboard bind to the controls menu. * Fixed "you fragged X" messages not showing reliably. * Added various cvars to default.cfg and generally cleaned it up. * Changed record_q3f to toggle g_synchronousClients. * Lengthened size of various UI edit boxes. * Fixed invalid gameindices for map being playable. * Tweaked sentry spin-up time. * Removed cg_drawTeamOverlay as it wasn't used anymore. * Removed r_fastsky 1 disabling portal skies. * Added cg_drawSkyPortal, setting it to 0 remaps the portal skies with an alternative sky. * Stopped flamethrower bolts being sent over the network. * Removed r_gamma locking during flash. * Changed hitscan prediction to use antilag code. * Fixed endgame scoreboard (hopefully). * Fixed engineers being able to remotely execute build commands. * Fixed small bug in sentry tracking code. * Added time display to powerup popup. * Fixed various com menus typos, etc. * Added forcing portal skies off on PowerVR kyro, can be re-enabled by setting cg_drawSkyPortal to 2. * Changed userhud#.cfg to be saved in the same folder as the custom hud that is in use. * Added ready up match starts, set g_doWarmup 1 and g_warmup 0 for this to be used. * Fixed map_restart to properly use team and class settings from previous game. * Removed fraglimit from callvote. * Added ceasefire to callvote. * Changed melee weapons to use historical trace. * Added map_default.cfg support, gets executed before the normal mapconfig if cg_execMapConfigs is set to 2. * Changed special armour to affect knockback as well. * Added magic wrench. Hitting a sentry or supplystation with it now tries to upgrade, repair and resupply it. * Changed usage of the 'special' command for engineers. If you hit it when aiming and standing near a sentry or supplystation it now shows the menu that allows you to rotate and dismantle them. * Changed minigun fire rate. * Changed minigun base spread. * Tweaked sg/ssg pellet dmg/count. * Added extra burn to napalm cannon hits. * Reduced burn rate from napalm grenade. * Added 'Smooth Mouse' to controls menu. * Fixed cg_drawPanel not working properly. * Changed a missing sound in communications to not play at all. * Fixed players_green not working. * Fixed several discard_*_cells and discard_*_shells commands not working. * Fixed a few flame particles being cast when an agent fired if disguised as flametrooper with flamethrower as visible weapon. * Completely removed fraglimit and capturelimit from the code. * Changed weapon model rendering to have team coloured quad shells. * Fixed grenade exploding over water causing an invisible grenade to fall down and causing a watersplash. * Fixed cg_crosshairHealth and cg_friendlyCrosshair not working. * Added cg_crosshairColor, works like OSP, namely cg_crosshairColor 0xRRGGBB|, where color is one out of white, black, red, green, blue, yellow, magenta, cyan, and grey. cg_crosshairHealth overrides this setting. * Added team member indicators, settable by using cg_drawFriend (defaults to 0). Setting it to 'team' shows the markers as the color of your team, setting it to a value following the 0xRRGGBB| format allows you to set any custom color. * Added cg_drawFriendSize, defaults to 6. Use this to set the radius of the team member indicators (settable in a range 6-24). * Fixed a number of messages to colour-terminate player and team names properly. * Changed developer to be cheat protected. * Fixed admin gameindex. * Fixed rcon on the admin menu not working. * Reenabled award icons and sounds. * Removed icons above player showing when invisible as agent. * Fixed kick vote in vote menu not working. 2.0 --- * Initial Release.