// Q3 Gridiron v3.0 entity definition file for GtkRadiant
// Created by MeNtHoL (menthol@clanx-d.com)
// Last updated: 05/15/2001

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/*QUAKED trigger_red_endzone (.5 .5 .5) ?
Variable size trigger. This is the brush that the RED team has to touch in order to score a touchdown for 6 points.
-------- KEYS --------
None.
-------- NOTES --------
USE: Create a thin brush on top of the BLUE endzone and apply the trigger texture from the COMMON texture set, select it and apply this trigger to the brush.*/

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/*QUAKED trigger_blue_endzone (.5 .5 .5) ?
Variable size trigger. This is the brush that the BLUE team has to touch in order to score a touchdown for 6 points.
-------- KEYS --------
None.
-------- NOTES --------
USE: Create a thin brush on top of the RED endzone and apply the trigger texture from the COMMON texture set, select it and apply this trigger to the brush.*/

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/*QUAKED trigger_red_upright (.5 .5 .5) ?
Variable size trigger. This brush goes between the uprights that the RED team has to touch in order to score a fieldgoal for 7 points.
-------- KEYS --------
None.
-------- NOTES --------
USE: Create a thin brush between the uprights above the BLUE endzone and apply the trigger texture from the COMMON texture set, select it and apply this trigger to the brush.*/

//=============================================================================

/*QUAKED trigger_blue_upright (.5 .5 .5) ?
Variable size trigger. This brush goes between the uprights that the BLUE team has to touch in order to score a fieldgoal for 7 points.
-------- KEYS --------
None.
-------- NOTES --------
USE: Create a thin brush between the uprights above the RED endzone and apply the trigger texture from the COMMON texture set, select it and apply this trigger to the brush.*/

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/*QUAKED team_red_kickoff (0 .5 0) (-8 -8 -8) (8 8 8)
This is the entity used to drop the ball in front of the RED team when they are supposed to get the ball.
-------- KEYS --------
None.
-------- NOTES --------
USE: Place this in front of, and well above, the team_CTF_redspawn entity formation.*/

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/*QUAKED team_blue_kickoff (0 .5 0) (-8 -8 -8) (8 8 8)
This is the entity used to drop the ball in front of the BLUE team when they are supposed to get the ball.
-------- KEYS --------
None.
-------- NOTES --------
USE: Place this in front of, and well above, the team_CTF_bluespawn entity formation.*/

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/*QUAKED trigger_ballteleport (.5 .5 .5) ?
Variable size trigger. When the ball touches this brush it will respawn the ball at a misc_teleporter_dest entity just like a player teleport.
-------- KEYS --------
None.
-------- NOTES --------
USE: Used as a large brush in a pit or below a space map to return to the ball to the surface, use sparingly.*/

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