v1.1.10 (31 january 2022) - [Added] "loottarget" key to target_botspawn to allow bots to drop items or holdables when fragged. - [Fixed] Spawning a bot causes scores to be written to wrong file in multi-bsp levels. - [Changed] New backpack model by DaEngineer. - [Changed] Removed target_script from gamecode. The entity type no longer exists. v1.1.9 (3 december 2021) - [Added] SPAWN_EFFECT spawnflag to target_botspawn. - [Added] SMOKEPUFF spawnflag to target_effect. - [Added] Setting "health" key for a func_door to a value less than 0 prevents door from being opened by shooting it. - [Added] The "speed" key to all shooter_ entities to control the speed of the projectiles they shoot. - [Added] Any trigger can target func_static to link or unlink it from the world. - [Added] START_AT_PLAYER spawnflag to target_cutscene. - [Added] JUMP spawnflag to target_push to make entity play activating character's jump sound. - [Fixed] func_breakable EXPLOSION spawnflag shows missing shader effect when used before a rocket launcher is used in the level. - [Fixed] SILENT spawnflag for trigger_push is missing from entities.def. - [Fixed] Obsolete debugging code outputs bot AI related debug messages to console. - [Fixed] Dropped backpack gets removed when stuck between doors. - [Fixed] Dropped backpack is always moved to the same info_backpack position if multiple info_backpacks exist. - [Fixed] Every time the player gains or loses (carnage) score, the player gains an additional single point. - [Fixed] Player gets damaged during cutscene if camera moves through target_laser entity. - [Fixed] Network timeout occurs when triggering target_finish during a cutscene. - [Fixed] shooter_ entities with TARGET_PLAYER spawnflag try to shoot the camera while in a cutscene. - [Fixed] target_cutscene and target_finish cause error when triggered by any entity other than the player. - [Fixed] target_push without spawnflags causes beep sound to play instead of being silent. - [Changed] Skill level indicator icons colors. - [Changed] target_laser can target moving func_entities to create moving laser effects. - [Changed] Removed target_script from entities.def v1.1.8 (16 june 2021) - [Added] target_laser entity. - [Added] PORTAL spawnflag to trigger_teleport. - [Added] KEEP_KEYS spawnflag to trigger_lock. - [Added] EXPLOSION spawnflag to func_breakable. - [Added] cg_disableLevelStartFade cvar. - [Added] Objectives scoreboard shows current skill level. - [Fixed] Shotgun and Lightninggun shots don't register as hit when the shot kills the bot. - [Changed] Particles look much better now. - [Changed] target_modify can modify "wait" property now. - [Changed] Health pickup notifications read "Small", "Medium" and "Large" instead of the assumed health values (5, 25 and 50) v1.1.7 (23 february 2016) - [Fixed] Bots never receive items from target_give - [Fixed] Bots without weapon that try to attack the player cause "weapon index out of range" error in console. - [Added] health key to func_train. - [Added] TOGGLEABLE spawnflag to func_rotating - [Added] Gore setting - [Changed] Powerups now spawn immediately into the map - [Changed] info_waypoint entities are colored a darker shade of teal in GtkRadiant to better distinguish them from info_player_start entities. v1.1.6 (29 june 2015) - [Fixed] func_time with START_ON and START_DELAYED spawnflags will fire targets after [wait]+[random] time instead of immediately. - [Added] SILENT spawnflag to trigger_push. v1.1.5 (28 april 2015) - [Changed] Pure server is automatically disabled when starting a game through the new game menu. Pure server prevents existing highscore files from being read. - [Changed] BSP filenames can now have a maximum length of 64 characters rather than 16. v1.1.4 (11 may 2013) - [Fixed] notarget console command does nothing. - [Fixed] Entities with matching targetname2 don't respond to target_modify. - [Fixed] target_unlink won't unlink target_relay or target_delay entities. - [Fixed] Picking up backpack can push ammo count beyond 999. - [Added] trigger_target command. - [Added] target2 key to target_modify. - [Added] target_modify can be used to change value of "damage" or "dmg" keys. - [Added] Surfaces with a shader with "surfaceparm flesh" will make flesh footstep noises instead of the default sound. - [Added] GIVE_PLAYER spawnflag to target_give. - [Added] IGNORE_PLAYER, PATROL_WALK and ALWAYS_WALK spawnflags to target_botspawn. - [Added] Green glow to BFG bolts. - [Added] notep key to prevent entities from spawning in EntityPlus. - [Changed] g_debugBotSpawns echoes out health for spawned bot. v1.1.3 (11 may 2012) - [Added] "g_drawSyncMessage" cvar. - [Added] "g_allowSyncCutscene" cvar. - [Fixed] Server does not interpolate cutscene camera pan movements, allowing the camera to move outside the current VIS area. - [Fixed] Invisible doors in krep1 still don't open when loading the map through the "new game" menu. - [Fixed] Game crashes when starting a cutscene while g_synchronousClients is set to 1. - [Changed] Updated menu logo. v1.1.2 (26 dec 2012) - [Added] "wait" key on info_waypoint makes bots wait at that waypoint. - [Fixed] Secrets and accuracy are lost when transitioning maps. - [Fixed] Highscore is written to file with incorrect filename after transitioning maps. - [Fixed] "g_debugScores" shows incorrect multiplier for skill bonus. v1.1.1 (20 dec 2011) - [Fixed] Invisible doors do not open anymore in krep1 map. v1.1 (19 dec 2011) - [Added] "cg_paintballMode" and "cg_bigheadMode" cvars - [Added] Top 5 of scores are saved now instead of just the high score and viewable through scores menu. - [Added] target_botremove entity. - [Added] target_music entity. - [Added] "dmg" and "radius" keys to func_breakable. - [Added] "breaksound" key to func_breakable. - [Added] func_breakable entities can be targeted and will break upon activation. - [Added] "startsound" and "endsound" keys to func_train. - [Added] "nobots" and "nohumans" keys to func_door and func_door_rotating. - [Added] "FADE" spawnflag and "startcolor", "endcolor" and "wait" keys for target_effect. - [Added] "ONCE" spawnflag to target_relay. - [Added] "WP_GAUNTLET" spawnflag to target_botspawns. Botspawns without this spawnflag now spawn bots without Gauntlet. - [Added] "lockedsound" and "unlockedsound" keys to trigger_lock. - [Added] "fov" key to info_camera. - [Added] "NO_BOTS" and "NO_HUMANS" spawnflags to all shooter_* entities. - [Added] "SILENT" spawnflag to all item pickup (item_*, weapon_*, holdable_*, ammo_*) entities. - [Added] "objectivesoverlay" key to worldspawn entity. - [Added] "enablebreath" and "enabledust" keys to worldspawn entity. - [Added] "position" console command to get current player position coordinates. - [Added] "g_debugVariables", "g_debugBotspawns" and "g_debugScore" cvars. - [Added] "g_disableCutscenes" cvar. - [Added] "g_disableScripts" cvar. - [Added] "g_enableBreath" and "g_enableDust" cvars. - [Added] Support for longname, author and description through arena files. - [Added] "Loading..." text and icon is displayed when map is loading. - [Fixed] target_unlink does not work on func_bobbing entities. - [Fixed] Bots get stuck in each other when they should be telefragged. - [Fixed] Lightning gun, Railgun and BFG idle sounds continue playing during cutscenes. - [Fixed] Shooting the machinegun into the void (in a leaked map) crashes the game. - [Fixed] Music is audible for a short time when s_musicvolume is set to 0 and death screen or end-game scoreboard is shown. - [Fixed] Menu item mouseover sound effect is played when mouse is moved over "EntityPlus" title in main menu. - [Changed] Removed all gametypes from the game. Setting g_gametype to 8 is no longer necessary. - [Changed] Scores are calculated differently. - [Changed] End-game scoreboard specifies accuracy bonus and skill bonus seperately now. - [Changed] New stylized icon for backpack. - [Changed] Particles from target_effect are slightly bigger now so they are better visible. - [Changed] Bodies of dead bots sink into the floor and no longer pop out of existence. - [Changed] Increased max ammo amount for all weapons from 200 to 999. - [Changed] Cameras now take shortest yaw and roll paths. - [Changed] "setviewpos" console command no longer applies teleporter kick and allows setting of pitch, yaw and roll as well. - [Changed] Value of "cg_marks" determines how long wallmarks stay. - [Changed] "g_listEntity" is now cheat protected, accepts a value of 2 to only list in-use entity slots and prints out in-use entity count. - [Changed] Allowed the use of cg_drawTimer again when cheats are enabled. Timer also displays milliseconds. - [Changed] Objectives text in objectives overlay automatically wraps to next line without breaking words. - [Changed] All debris related spawnflags on target_debrisemitter and func_breakable are now named DEBRIS_[type]. - [Changed] New main menu artwork. v1.0.2 (19 oct 2011) - [Fixed] Game stops responding when spawning a bot whose waypoints are all inside solids or unreachable. - [Fixed] Final scoreboard does not display the correct total number of secrets for campaigns with more than 2 maps. - [Fixed] Picking up backpack that should contain BFG gives player a shotgun. - [Fixed] Backpack that is dropped when player has ammo for a weapon he doesn't have will give that weapon to the player when backpack is picked up. - [Fixed] Maps with a minversion of "1.0.1" are marked as incompatible. v1.0.1 (01 oct 2011) - [Fixed] Game crashes when bot dies due to worldspawn hazard (trigger_hurt, slime, lava, falling damage, etc). - [Fixed] Spawnflags for func_door_rotating v1.0 (26 sep 2011) - [Added] g_debugCameras cvar to log info_camera debugging info to console. - [Added] optional minversion key to arena files. - [Added] playermodel and playerheadmodel keys to worldspawn entity. - [Added] TARGET_PLAYER spawnflag to shooter_ entities - [Added] dmg key to shooter_ entities. - [Added] Support for color and light keys in target_modify. - [Added] NO_PLAYER, NO_BOTS and NO_SHOOTER spawnflags to func_breakable. - [Fixed] func_door_rotating spawnflags are incorrect. - [Fixed] Using SUBTITLE spawnflag on target_print displays value of wait key instead of message. - [Fixed] Subtitles are not visible during cutscenes. - [Fixed] Lightning gun continues firing during cutscenes. - [Fixed] Player's viewangles are not locked during a cutscene. - [Fixed] Crouching becomes useless due to extreme low speeds when being affected by a target_playerspeed that lowers the player's speed. - [Fixed] Camera activates triggers, doors and plats when moving through them during cutscenes. - [Fixed] Camera pitch sometimes makes unintentional complete roll in cutscenes. - [Fixed] Player spawns with gauntlet and machinegun with 0 ammo when going through a target_mapchange without having any weapons. - [Fixed] Deferred models aren't loaded when the objectives overlay is displayed. - [Fixed] func_timer's random value defaults to 1 instead of 0. - [Fixed] Colors of key icons get distorted when health drops below 25. - [Fixed] When a connection error occurs a blank screen without error message is shown. - [Fixed] Game crashes when no active spawnpoints are found. - [Fixed] shooter_ entities deal full damage instead of damage scaled by skill level. - [Fixed] shooter_ and target_effect entities cannot be unlinked by target_unlink. - [Fixed] Game crashes when shooter_ entity shoots a func_breakable. - [Fixed] Replaced info_player_deathmatch entitiy in example map with an info_player_start entity. - [Fixed] Credits roll doesn't overrule s_musicvolume setting anymore. - [Changed] Objectives notification is drawn on top of letterbox, fades and overlays. - [Changed] Skill based score modifier runs from 1.0 (easiest skill) to 1.4 (hardest skill) now. - [Changed] Cutscenes run at a fixed FOV of 90. - [Changed] It is no longer possible for a second player to connect to the server. - [Changed] Setting cg_letterBoxSize to 0 completely removes letterbox effect. - [Changed] New objectives overlay. BETA1 (04 sep 2011) - [Added] func_door_rotating entity. - [Added] New credits to exit menu. - [Added] Background music plays in main menu. - [Added] info_backpack entity which can be used with nodrop brushes to teleport a backpack from an unreachable location to a safe location. - [Added] target_playerstats entity which can set a player's health and armor. - [Added] target_variable entity which can set or read and compare variables that persist across map changes. - [Added] target_cutscene and info_camera for creating cutscenes. - [Added] START_UNLINKED spawnflag for func_static. - [Added] TOGGLE spawnflag for target_delay. - [Added] START_DELAYED spawnflag and count key for func_timer. - [Added] SUBTITLE spawnflag for target_print. - [Added] cg_drawsubtitles cvar to enable/disable subtitles (also available in game options menu). - [Added] cg_drawHoldableItems cvar to enable/disable drawing of holdable item icons (teleporter/medkit/keys) - [Added] deathmusic key to worldspawn entity. - [Fixed] Spawning a bot with only a Gauntlet results in the bot spawning with a MG and console errors when the bot attacks. - [Fixed] Picking up a Gauntlet after it has been removed results in the Gauntlet being unusable. - [Fixed] target_unlink with IMMEDIATELY spawnflag won't unlink entities that spawn on second frame (such as movers). - [Fixed] target_unlink ALWAYS_UNLINK and ALWAYS_LINK spawnflags have opposite effect. - [Fixed] target_unlink toggles unlinked entities if ALWAYS_UNLINK is set and linked entities if ALWAYS_LINK is set. - [Fixed] target_score doesn't add any score when triggered. - [Fixed] deathtarget key on target_botspawn does not activate entities with matching targetname2. - [Changed] Shots at a func_breakable are now counted as hits and thus will positively affect accuracy instead of negatively - [Changed] Using the skill key on target_botspawn now actually influences the general AI skill level of that bot. - [Changed] Picking up a weapon if no weapons are currently held will automatically switch to that weapon. - [Changed] Setting a speed of -1 for target_playerspeed will freeze the player in his spot, unable to jump or duck as well. - [Changed] Countdown is no longer displayed when issueing a map_restart. - [Changed] Default health value for target_botspawn was changed from 125 to 100. - [Changed] Bot health is higher/lower depending on skill level. - [Changed] Picking up weapon for which you already have ammo adds normal amount of ammo instead of just 1. - [Changed] Removed info_player_deathmatch from entities.def - [Changed] Renamed the skill levels. v0.8.1 (13 jul 2011) - [Fixed] Looping target_speakers do not stop playing their sound when triggered. - [Fixed] Center print messages (such as target_print message) are not displayed. v0.8 (08 jul 2011) - [Added] target_modify entity. - [Added] target_secret entity. - [Added] func_rotating can be started/stopped by targeting it with a trigger. - [Added] START_OFF spawnflag to func_rotating. - [Added] Added target2 key to a number of entities. - [Added] Added targetname2 key to a number of entities. - [Added] scoreboardmusic key to worldspawn entity. - [Added] path_corner entities can have a wait key of -1 which will halt the train until the train is triggered again. - [Added] STONE_DEBRIS spawnflag to target_debrisemitter and func_breakable. - [Added] Explosion sound when score is being added up in scoreboard. - [Added] Lightning effect to main menu background. - [Fixed] Accuracy does not persist across map changes. - [Fixed] Players respawning at a spawnpoint targeting a target_remove_powerups that removes all weapons end up holding a Gauntlet. - [Fixed] Objective texts of more than 60 characters run outside of the objectives overlay. - [Fixed] Objectives updated notification sound does not play if cg_draw2d is set to 0. - [Fixed] Highscores are saved to incorrect file when target_mapchange was used. - [Fixed] Added missing spawnflags to info_player_start in entities.def. - [Changed] From this release forward, multiplayer modes are officially no longer supported. - [Changed] target_disable is renamed to target_unlink. - [Changed] Shortened fade-in at start of level if no message key was set for the map's worldspawn entity. - [Changed] Accuracy is no longer a seperate item in scoreboard and only applies to carnage score. - [Changed] Removed team related entities and spawnflags from entities.def. - [Changed] Removed FLAGS spawnflag from target_remove_powerups. - [Changed] Removed multiplayer option from main menu. - [Changed] Removed some multiplayer related settings to the setup menu. v0.7.1 (24 jun 2011) - [Fixed] target_finish entity ignores accuracy when calculating final score. - [Fixed] Constantlight on func_ entities sets color values as int instead of float (thanks ZTurtleMan). - [Fixed] Added missing GLASS_DEBRIS spawnflag on func_breakable in entities.def. v0.7 (16 jun 2011) - [Added] Scoring system which allows players to keep track of high scores for levels. - [Added] target_script entity which implements the SCRIPT functionality previously available on target_mapchange. - [Added] target_finish entity to finish a level and record a highscore for that level. - [Added] POWERUPS, FLAGS, WEAPONS and HOLDABLES spawnflags to target_remove_powerups. - [Added] SILENT spawnflag for target_objective. - [Added] OVERLAY spawnflag for target_effect. - [Added] cg_letterBoxSize cvar. - [Added] cg_lodScale cvar. - [Added] custom pickup sounds for keys and keycards. - [Fixed] sv_maxclients is forced to 8 when starting a map through the single player menu. - [Fixed] Weapons with 0 ammo do not end up in backpack. - [Fixed] Player handicap affects single player mode. - [Fixed] Bot connection and loading messages are displayed in the console when running in single player mode. - [Fixed] Single Player menu shows same map name under the levelshot for each map. - [Fixed] Bots specified in .arena file are spawned into the game in g_gametype 8. - [Fixed] The "levelselect" command shows the old Quake 3 level select menu. - [Fixed] Demos recorded in vanilla Quake 3 display incorrect item pickups. - [Changed] Screen fades in or out after level load or when hitting a target_mapchange. - [Changed] Green armor name from "armor" to "light armor". - [Changed] Green armor icon. - [Changed] Running maps in EntityPlus' single player mode now requires g_gametype to be set to 8 instead of 2. - [Changed] In-game pause menu no longer shows inaccessible options. - [Changed] Health no longer degrades to 100 when it is above 100. - [Changed] Notification for updated objectives is made more subtle with a sound and a blinking icon. - [Changed] con_notifytime is no longer forced to 0. - [Changed] ".... entered the game" message is no longer displayed for the player in SP mode. - [Changed] Updated skin of green armor. - [Changed] CD Key menu is no longer automatically displayed if no CD key is entered. - [Changed] Removed SCRIPT and SHOW_INTERMISSION spawnflags from target_mapchange. - [Changed] Number of kills is no longer tracked on the objectives overlay. - [Changed] Bots should no longer taunt in single player mode. - [Changed] New main menu (again!) - [Changed] New minimalistic loading screen so it doesn't spoil the items in the level. v0.6.1 (25 may 2011) - [Fixed] Buttons in main menu don't always highlight properly on mouse-over. v0.6 (25 may 2011) - [Added] info_waypoint entity to plot patrolling routes for bots. - [Added] target_skill entity to set the skill level for the next map. - [Added] target_earthquake entity. - [Added] target_effect entity. - [Added] LIGHT_LARGE_DEBRIS, DARK_LARGE_DEBRIS, WOOD_DEBRIS, FLESH_DEBRIS and GLASS_DEBRIS spawnflags to target_debrisemitter and func_breakable. - [Added] deathtarget key to target_botspawn in order to activate entities upon a bot's death. - [Added] skill key to target_botspawn in order to set the skill level of the bot relative to the global skill level. - [Added] New single player menu which displays entityplus compatible maps. - [Fixed] Rocket Launcher is not in the backpack if player dies while having a RL. - [Fixed] target_objective not displaying "objectives updated" message when it's triggered by a bot (for example through a trigger_death entity). - [Fixed] count key was missing from target_relay description in entities.def and manual. - [Fixed] Negative values for count key on target_relay prevent the entity from being used. - [Fixed] Sometimes wrong spawnpoint is picked in ep_example map when dying in key room. - [Fixed] Not killing all enemies in ep_example map prevents exit for key room from opening up. - [Fixed] Lava doesn't drain in ep_example map if not all enemies in level are killed. - [Fixed] Not killing enemies quickly enough in ep_example map causes the default sv_maxclients limit to be hit, preventing the player from completing the map. - [Changed] con_notify time is now set to 0 in single player at map load. - [Changed] target_gravity defaults to g_gravity value instead of a fixed 800 now. - [Changed] Player now (re)spawns at nearest spawnpoint even if that spawnpoint would telefrag an enemy (SP mode only). - [Changed] Enemies spawning into or out of the game no longer show the teleportation effect. - [Changed] Main menu looks a bit different now. v0.5.1 (9 may 2011) - [Fixed] Added missing example map roq video to pak0.pk3 - [Fixed] Missing texture in ep_example map - [Fixed] Startup batch file does not properly set sv_maxclients v0.5 (8 may 2011) - [Added] health key to target_botspawn in entities.def. - [Added] entities.def mentioning a wait key of -2 for func_button. - [Added] message key to trigger_lock. - [Added] target_objective displays "objectives updated" message in screen when triggered. - [Added] count key and DARK_DEBRIS spawnflag to func_breakable so it can spew out debris without a target_debrisemitter - [Added] New ep_example map which replaces the old entityplus map. - [Added] EntityPlus manual for level designers - [Fixed] target_print does not display any text in single player mode. - [Fixed] entities.def entry for shooter_bfg refers to shooting grenades. - [Fixed] Game crashes when bots receive damage from world hazards (lava/slime/cratering/etc). - [Fixed] light/color keys on func_ entities for proper use of constantLight - [Changed] Suicide no longer subtracts a kill in single player mode. - [Changed] Score plums are no longer shown in single player mode. - [Changed] Items no longer respawn in single player mode unless a specific value for the 'wait' key was specified. - [Changed] Shaders and icons for skeleton keys have been updated - [Changed] Awards (humiliation/impressive/excellent) are no longer rewarded in single player mode for improved game immersion. - [Changed] Improved description of target_logic in entities.def v0.4 (25 apr 2011) - [Added] Dying in single player causes the player to drop a backpack which can be picked up to restore the player's weapons/ammo/holdables. - [Added] Ladderclip texture to create ladders. - [Added] DARK_DEBRIS key for target_debrisemitter to toggle between lighter and darker bits of debris. - [Added] Red, Green, Blue and Yellow keycards. - [Added] Master, Gold, Silver and Iron skeleton keys. - [Added] nobots and nohumans keys to trigger_multiple. - [Added] KEY_RED, KEY_GREEN, KEY_BLUE, KEY_YELLOW, KEY_MASTER, KEY_GOLD, KEY_SILVER and KEY_IRON spawnflags for trigger_lock. - [Added] Targeting an info_player_deathmatch with a trigger will enable or disable the spawnpoint. - [Added] DISABLED spawnflag to info_player_deathmatch. - [Added] SCRIPT spawnflag to target_mapchange. - [Fixed] Game crashes when joining the spectators. - [Fixed] target_mapchange incorrectly reads specified mapname. - [Fixed] IMMEDIATELY spawnflag on target_disable doesn't work in some cases. - [Fixed] The RANDOM spawnflag on target_logic causes an entity to always be triggered. - [Changed] protection of armor from .66 to .69. - [Changed] target_botspawn now spawns bots at it's own location and allows customization of the bot to spawn. - [Changed] target_logic can now be targetted by up to 10 entities instead of just 2. - [Changed] target_debrisemitter spews out actual debris models. - [Changed] Smoke trails for target_debrisemitter are slightly less opaque now. - [Changed] target_mapchange now only retains player stats when game is in single player mode. - [Changed] Holdable item is also persisted across map changes caused by target_mapchange. - [Changed] setting the wait key for a func_door to -2 will prevent it from closing until it is triggered again. - [Changed] Player is respawned at the nearest active spawnpoint instead of the furthest in single player mode. - [Changed] Damage from bots to players is scaled back depending on skill level (ranging from 0.3 to 0.7 times damage) - [Changed] Bots no longer attack each other in single player mode. - [Changed] Bots can no longer damage each other in single player mode. - [Changed] Bots are no longer able to pick up items in single player mode. - [Changed] Bots no longer chat in single player mode. - [Changed] "You fragged ... " messages no longer shown in single player mode. - [Changed] Obituaries ("... was fragged by ...") messages are no longer shown in single player mode. - [Changed] "... connected" messages no longer shown in SP mode when connecting player is a bot. - [Changed] join and team change messages no longer shown in SP mode when joining/changing player is a bot. - [Changed] Fraglimit and timelimit are forced to 0 in single player mode. - [Changed] Removed non-essential information from HUD in single player mode. - [Changed] Hit beep sounds are no longer played in single player. - [Changed] Crosshair names are no longer displayed in single player. - [Changed] The announcer voice no longer announced fraglimit or timelimit warnings and lead changes in single player. v0.3 (12 apr 2011) - [Added] IMMEDIATELY spawnflag for target_disable. - [Added] mapname key for target_mapchange. - [Added] SHOW_INTERMISSION spawnflag for target_mapchange. - [Added] Health, armor, weapons and ammo are retained through a map change if it was caused by a target_mapchange. - [Added] trigger_death and trigger_frag entities. - [Added] count key for spawnpoint entities to limit the number of times a player can spawn there. - [Added] startsound and endsound keys to func_door - [Added] sound key to func_button - [Added] trigger_lock and holdable_key entities - [Added] Example map for trigger_lock and holdable_key entities called "keytest" - [Added] teleporttarget key to holdable_teleporter - [Added] target_debrisemitter entity - [Added] target key for func_breakable - [Fixed] target_mapchange leaving single player mode when current level is loaded with spmap. - [Fixed] Bots are left in the game when a map_restart is issued or the map is changed (note: bots are only kicked when in single player mode) - [Fixed] target_mapchange doesn't properly end a map_restart command with a newline character, messing up the next command. - [Fixed] Green armor texture is too bright and too saturated - [Changed] trigger_disable now links and unlinks entities from the world instead of tagging them with a FL_DISABLED flag. - [Changed] Removed START_OFF spawnflag from trigger_hurt. - [Changed] Renamed target_intermission to target_mapchange. - [Changed] Example map uses target_mapchange instead of target_intermission. - [Changed] Bots no longer drop items when in single player mode (g_gametype 2) - [Changed] Bots are removed from the game when fragged when in single player mode (g_gametype 2) - [Changed] "FIGHT!" message is no longer shown when in single player mode (g_gametype 2) - [Changed] Bots defined in arena files are no longer announced when in single player mode (g_gametype 2) - [Changed] EntityPlus startup batch file now loads entityplus example map in single player mode v0.2 (25 mar 2011) - [Added] shooter_bfg - [Added] target_botspawn - [Added] target_disable - [Added] item_armor_vest - [Added] target_playerspeed - [Fixed] Two triggers sharing the same origin both targetting the same target_logic won't work. - [Changed] func_rotating can rotate along multiple axes. - [Changed] func_bobbing can move along multiple axes. - [Changed] Removed RED_ONLY/BLUE_ONLY spawnflags from target_intermission and target_gravity. - [Changed] Added target_disable, target_botspawn and item_armor_vest example to entityplus example map. v0.1 (11 mar 2011) - [Added] func_breakable - [Added] target_gravity - [Added] target_intermission - [Added] target_logic