**************************************** Title : All Your Base Are Belong To Us Game : Quake III Arena Add ons : Team Arena Mods : none required Author : Michael "KnightMB" Brown Author Email's : knightmb@bellsouth.net Author Web Site's : www.teamhuh.com Feedback : I encourage you to send it. Release Date : March 14, 2001 Files : knightmb1-ta.pk3 Maps : knightmb1-ta.bsp **************************************** * Description * City Theme level that supports CTF, OneFlag, Overload, & Harvester. The map contains moving vehicles, lots of sniper points, and lots of space to run around outside. **************************************** * Play Instructions * Kill or Be Killed. You can always ride around town on the trucks :) The map should show up in your TA menu just fine. **************************************** * Tips * The Map contains 6 secret areas. 4 areas for powerups and 2 area just for giggles. **************************************** * Play Information * Game Modes : FFA, Team DM, CTF, OneFlag, Harvester, Overload Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes Demos Replaced : None **************************************** * Credits * Truck Prefabs: (big thanks!) {IS}Bael bael@infernalseraphs.com http://www.infernalseraphs.com/ Police Car Models: (another big thanks!!) Karloff bmunser@dmberlin.de Red_Tall, Green_Tall, White_Tall texture from modified Blue_Tall texture from Quake 3 Arena by ID Software. Additional Textures from http://www.freetextures.com (which is now dead) Help with testing and development: (mega big thanks!!) Raven Nephillim Neo Cerberus Exaer Dlord8 Tek Leviathen Karloff Anwulf Rainbird Quake 3 World Forum People (Team Arena and Level Editing Forum) ID Software (c) **************************************** * INSTALLATION * Unzip knightmb1-ta.zip and place knightmb1-ta.pk3 and knightmb1-ta.txt in the baseq3 or missionpack directory (try missionpack first to keep your stuff organized) **************************************** * Previous levels by author -- Quake III Arena -- Some on my hard drive -- Quake II-- 4tctf2 and 4tctf3 for the Quake 2 4-Team CTF Mod -- Doom2-- 64 Custom Maps made for the game. levels available at: No where!! I still have them :) **************************************** * Construction * Base : Started Back in 1998 Construction Time : 3 Years Editor Used : GTK Q3Radiant 1.1Beta * System * PII 450MHz GeForce DDR 256MB RAM * Compile Data * Anyone actually read that? * Known Bugs * Trucks can still be stopped by wedging players. Simply all that happens is two trucks become one (when it catches up to the stopped one) * Design Philosophy and Discussion * Make them fun!! I love maps with secrets and other tricks to them. * Copyright / Permissions * Quake 3 Arena (c) ID Software (c) Team Arena (c) This is your file, you're going to do whatever you want regardless of what I say :) If you want to rip the textures, sounds, or map just let me know, ask first. I'm not selling the map, so I expect nothing except to provide something fun to the community. The EULA with Quake III Arena and Team Arena states no copying on physical media for distribution. That means you need to ask ID software first and then me (the author) if you want to distribute the map in such a way. That doesn't mean you can't e-mail it to your best friend, hehe.