August 10, 2012 Quake III Arena DUEL level ============================================================ title: McSarge's file: ct3tourney3.pk3 author: Ferdinand 'cityy' List email address: cityy at gmx dot de / ferdinand.list at gmail dot com website: http://cityy.explicits.de / www.cityyz.de ============================================================ information: tourney: yes free for all: 3 Players team deathmatch: - capture the flag: - Bot File (aas): yes Eastereggs: 1 other: This map is designed to work in vq3 while there are additional jumps that can only be done in cpm how to play: place ct3tourney3.pk3 in your baseq3/ folder start quake3 hit ~ type \map ct3tourney3 type \addbot hit ~ (to clear the console) OR select McSarges(ct3tourney3) from the skrimish menu. ============================================================ Statistics: - compile time: 720 seconds - Harware: Intel Core i5 3450, 16GB Corsair Venegeance RAM - Brush count: 4425 - Entity count: 448 - func_group: 168 - light: 176 ============================================================ This map has been created for the quake 3 mapping competition #4 hosted by maverickservers.com. (http://mapping.maverickservers.com/) For the theme I have been inspired by games I recently (in 2012) played, like Team Fortress 2 or Rage. UPDATE: Today, on January 17th 2014 I finally managed to find the time to fix the remaining bugs on the map and put together a final release version. Here are some lame excuses for the delay: School, girlfriend, work for QuakeLive, my dog ate the .map file. The file size is stupidly big because the .pk3 contains a lot of high resolution textures, some of which I did not use on the map but wanted to include to give people the opportunity to use them in their own work (please credit me if you do). MAP DESIGN CONCEPT: The map's theme builds up on McSarge's, a fictive company for deathmatch supply and manufacturing. Offering Rocket Launchers, Jumppads, Armors with superior build quality, the enterprise managed to build up an overwhelming monopoly. Prior to entering the Deathmatch market in 1999, the family business founded in the late 19th centuary focused on coal and steel productions only; expanding quickly and eventually raising up their palett of products. To date, the company that went up a steep path during the industrial revolution still has it's old fashioned beauty to it, as well as the flawless product quality. OTHER INFO: Making the level took about 6 weeks (+1.5 years of delay and one day of bug fixing) , including developing the layout,creating the textures from references (taken from cgtextures.com) texturing, lighting, shader effects and technical optimization. On the map itself you can find one Mega Health, one Red Armor, one Yellow Armor, two Green Armors and all of Quake 3's weapons minus the BFG. Gameplay wise, I was aiming towards a fast paced and vertical setup as I usually tend to do. Additionally, to give the level an unique touch, I tried to develop some extraordinairy angles and routes to have an extended learning curve for the player while keeping the basic layout simple enough to make the layout accessable and easy. ============================================================ construction: base: none editor: NetRadiant/GTKradiant 1.6 other progs: The GIMP, notepad ++ know bugs: - ============================================================ Used materials: - texture references from cgtextures.com - Jumppad effect shader by Hipshot (zfight.com) Thanks to: - Maverick (http://www.maverickservers.com/) for hosting and organizing the contest - the sponsors for making the contest possible with their prizes - also the judges for offering their time and making the contest possible - everybody who participated in the contest - everyone else who gave feedback, especially AEon, akm, Despair, Obsidian, Phantazm11 ============================================================ Distribution / Copyright / Permissions Copyright (c) 2012 cityy, cityy at gmx dot de All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ============================================================