"Games" { "#default" { "Keys" { "IGameMovement" "GameMovement001" "IServerGameEnts" "ServerGameEnts001" } "Signatures" { "CreateInterface" { "library" "server" "windows" "@CreateInterface" "linux" "@CreateInterface" } } "Offsets" { "ProcessMovement" { "windows" "1" "linux" "2" } } } "csgo" { "Offsets" { // applies to trigger_vphysics_motion and trigger_wind "CBaseVPhysicsTrigger::PassesTriggerFilters" { "windows" "200" "linux" "201" } // applies to all other triggers "CBaseTrigger::PassesTriggerFilters" { "windows" "210" "linux" "211" } "IServerGameEnts::MarkEntitiesAsTouching" { "windows" "1" "linux" "2" } } } "cstrike" { "Offsets" { // applies to trigger_vphysics_motion and trigger_wind "CBaseVPhysicsTrigger::PassesTriggerFilters" { "windows" "188" "linux" "189" } // applies to all other triggers "CBaseTrigger::PassesTriggerFilters" { "windows" "197" "linux" "198" } "IServerGameEnts::MarkEntitiesAsTouching" { "windows" "2" "linux" "3" } } } }